Serious Sam 2 review
Serious Sam 2 isn't what you'd expect from an FPS.
For those who are new to the franchise, pin point headshots with ultra realistic weapons and modern military
settings are not what's on offer here.
Serious Sam 2 isn't like that.
Instead it offers a horizon full of enemies, an unfeasibly large gun in your hands and unerring path finding, from
them to you.
At first that idea doesn't sound so appealing, like Space Invaders with too much budget, but, almost
surprisingly, its damn good fun.
The gameplay it offers is very simple; you are assailed by a truly staggering number of enemies and you have to
shoot them all.
The challenge is that you have to decide which enemies are the highest priority and engage those first.
You're given seconds to decide and while the red things firing rockets are shooting at you now, the nasty skeletal
things will be here very soon.
While accuracy of fire against single enemies is relatively unimportant, being able to take out the maximum number
of targets while expending as little ammo as possible is essential.
Even with the number of weapons you have to choose from, you will miss the rocket ammo when suddenly it's gone.
Back strafing is also essential; you'll do a lot of it.
At times it can be frustrating, on a couple of occasions I began to wonder how anybody could be expected to kill
THAT many enemies.
Thankfully these are rare and your quick saves are backed up with auto saves and extra lives, so you'll rarely have
to replay much of the level if you do get bogged down by sheer weight of numbers.
The basic story is that you've been sent back in time to stop a war in the future that will destroy mankind.
To do this you have to kill someone called Mental, but really it has little effect on the game apart from giving
straightforward objectives; these are basically "go to X, get Y, shoot stupid numbers of brightly coloured nasty things,
say witty one liner".
Serious Sam Stone is a low rent, slightly cleaner Duke Nukem and while you can't pay strippers, he does come out
with one liners on a regular basis; "We can do this my way or the hard way, they're basically the same thing."
The whole game is delightfully tongue-in-cheek, and cheerfully mocks itself, the characters and the developers.
The game caters for a wide range of skill levels; a number of the weapons have auto aiming features which make
things easier for new players, and the higher difficulties are obscenely hard, should you be indecently good or just
The main campaign offers little variety, vehicles and turrets do offer some diversions but it's still a case of
shooting everything you can see.
The boss encounters are entertaining, often because of their sheer size; while not Shadow of the
Colossus-scale, they're still damn big.
It's not the sort of game that most people will want to play for hours straight, there just isn't enough variety,
but it is excellent to dip into and get rid of some stress by annihilating a telephone number amount of enemies.
Also, because it's such a different atmosphere to the majority of games on the market it makes a refreshing change.
The multiplayer options are run of the mill, but a Co-op mode is available, which is an absolute blast and
definitely worth forcing your friends to play.
Kudos to Croteam for putting in the effort to include it, as it's a feature so often promised and rarely delivered.
Replayability is debatable, playing it again offers absolutely nothing new, but neither does most of the story, so
it's just as much fun as before.
The game itself is very well presented, while not quite up to par with the graphical splendour of the latest games
like F.E.A.R. or Prey, it is still easy on the eye and scales very well.
The sheer amount of enemies that the game engine can put on your screen with modest hardware is impressive in
Some slowdown can occur during the larger encounters but in most cases you'll be more concerned with staying alive
than watching the frame rate.
Website design and content (c) 1999-2012 allaboutgames.co.uk.
This work is licensed under a Creative Commons License, except where otherwise noted.
Smileys taken from Crack's Smilies.