At a glance...
| Previewer | Platform | Publisher | Developer | Players | Release Date | Screenshots |
|---|---|---|---|---|---|---|
| Dave Wickham | PC | Strategy First | Stardock | 1 | Winter 2003 | Here |
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| Previewer | Platform | Publisher | Developer | Players | Release Date | Screenshots |
|---|---|---|---|---|---|---|
| Dave Wickham | PC | Strategy First | Stardock | 1 | Winter 2003 | Here |
Galactic Civilizations is a remake of the OS/2 game entitled... Galactic Civilizations. Advanced for its time, it made use of multithreading and high resolutions.
Galactic Civilizations seems a bit like Civilization (the game, not actual civilisation
) from first appearances - you are a leader of an empire, you have to build social and military projects on planets you colonise, you have to do research to gain extra projects you can build and there are anomolies (villages in Civ) which you can probe to gain extra units or technology. It isn't completely the same as Civilization though - there is a much larger emphasis on diplomacy. You can trade items, technologies, influence points and money for the same - or just give the other race a gift to make them favour you more.
As mentioned, in this version of Galactic Civilizations, diplomacy is a major point of the game. The main objective is to unite everybody in some way - either by wiping out everybody else, or taking the peaceful route and forging alliances with everybody. To make people favour you, so you can make alliances, you have to give them something as a gift; but there is a slight twist there - people have alignments. They can be evil, good or neutral, and this affects how likely they are to make peace with you. If they are evil, they are much less likely to want to make peace with you than they would be if they were to be good or neutral.
I briefly touched on influence earlier; in Galactic Civilizations you have a certain amount of influence in the universe. The more you have, the more your votes are worth in the United Planets. In this version there is only one law which can be passed, which is to increase the number of trade routes, but in the future I assume far more will be added.
Since Galactic Civilizations is about a year away from completion, many features have most likely not been implemented yet; however will it add enough to keep it away from being "just another" Civilization clone? Only time will tell...
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