Gamescom: The Sims 4 revealed in Cologne, new creative tools demoed

Date Posted Author
20th August 2013 Matt Bailey

EA announced The Sims 4 earlier this year, but all they gave is a logo and a promise of more details in the future. Here at Gamescom, they've done just that, with the game also playable on the show floor.

At EA's Gamescom press conference, Rachel Franklin, the executive producer on The Sims 4 introduced "SmartSim", which is designed to enhance the game's ability to convey emotions in your sims, and how you mess around with those emotions. There are direct interactions to shift relationships, and the relationships themselves will impact the emotions of the characters, but even things like furniture will impact how your sims are feeling. We suspect, however, that such emotions won't be particularly deep, but it should enhance the way characters work with each other, which makes their digital lives less isolated.

The new building mode

The new building mode

Also demonstrated on stage were the new creative tools for building houses and creating sims. Both showed more intuitive interfaces that seemed driven around direct mouse interaction with the items on screen rather than through lots of menus and buttons. In build mode you can drag rooms around anywhere, while in "create a sim" it's a bit like sculpting, as you reshape limbs and can even adjust how your character walks.

There's still plenty of details to come, but the game's fanbase - some of the most vocal of which were bussed into the event and to Gamescom itself by EA - seemed happy at what was shown off. Expect more details in the coming months.

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